Had to take these 6 screenshots alone :( without my team as I missed class last week.
Texture Mapping - Screen Shot 1 - 3D floating stone donut within "Lunar World". I took this screen shot because you can see the flat colored blocks behind it accentuating the detail in the stone donut.
Texture Mapping - Screen Shot 2
- 3D Tree Farm within "Skittles Friends World". I took this screen
shot because you can see every detail on the trees and grass, each look very life-like.
Texture Mapping - Screen Shot 3 - 3D construction site within "Worksite World". I took this screen shot because I thought it was a good example of texture mapping on the vehicle. This is similar to the tank imaging exercise.
Solid Color/Flat Shading - Screen Shot 1 - Flat colored/shaded canon within "Circus World" I chose this screen shot because given all of the detail within this world, the designer chose to create the canon without texture.
Solid Color/Flat Shading - Screen Shot 2 - Flat colored building within "Salon World" shows the building in the simplest form of blocks and color, no texture.
Solid Color/Flat Shading - Screen Shot3 - Rocket image taken from "Campus Party Demo 2013" shows a 3D meshmoon rocket that has shading and flat color but no texture.
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