Thursday, February 27, 2014

Class 5 - Assignment 5

Body Image & The Photoshop Effect

I think that the relationship between how you "think" you look, how you "feel" you look and what you actually look like is all linked to today's perception of how you are "supposed" to look.  A person who feels comfortable in their skin is not worried about how they are perceived by others.  I feel that the photoshopping effect is having such a negative impact on young girls perceptions of themselves.  Seeing the celebrities photoshopped and looking flawless constantly is not realistic, everyone has a bad hair day, or a bad skin day or a day when they feel "fat".  Unfortunately those images of celebrities in their natural state are not what this generation focuses on and part of the reason we have an epidemic of eating disorders and self-mutilating young teen girls.  It is crazy to me that a size 6 is considered overweight in the modeling world, what are we teaching young girls of today.

I found this video on YouTube and found it quite impactful.  Be you, beautiful you is my message to the young girls growing up in our society trying to fit the "celebrity mold".


https://www.youtube.com/watch?v=KtquNV1fr64 

Sam's commentary - Thanks Sam :) 

"The saddest thing is the extremes it can take.  But photo-editing can be enjoyable..
In the modeling and fashion industry they can say brutal comments towards woman and scrutinize their beauty according to their own rigorous standards.  Photoshopping may alleviate some of this behavior.


Not that I am agreeing with the unattainable standard; which if manifest as a true standard not only desired but actualized would be terrifying.  It also makes perfection out of the generic.  Meaning the generic standard of look used to edit photographs becomes the ideal of perfection.  Wheras I believe that perfection need also be seen in the unique." 

Class 5, Assignment 4 - Immersion 2014 Pikto

Here is a link to the infograph I created for this years Immersion 2014 Summit.  I chose to include information (and workable links) on how to register, where to stay in the area, and who will be speaking at the event.  I also imbedded graphics with workable links where the attendees can go to learn more about Immersive Education and Immersion 2014.  I am personally drawn to graphics more than text so I tried to limit the amount of text and instead tried to appeal to the artistic and creative side of visitors. 


Midterm #10 - Word Drawing House

This is Midterm #10 - Word Drawing House. It is a midterm (or final, if it's a final) exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc 

SS1
 SS2
 
 SS3
 Completed House :)

Midterm # 9 - Word Drawing Course Diagram

This is Midterm # 9 - Word Drawing Course Diagram. It is a midterm (or final, if it's a final) exercise from the Immersive Education course that I am taking at Boston College. The course is called Discovering Computer Graphics. For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc  

I am also posting a couple of screen shots showing my progress...






Wednesday, February 26, 2014

Class 5 - Texture Mapping - Meshmoon

Had to take these 6 screenshots alone :( without my team as I missed class last week.  


 Texture Mapping - Screen Shot 1 - 3D floating stone donut within "Lunar World".  I took this screen shot because you can see the flat colored blocks behind it accentuating the detail in the stone donut.
 
Texture Mapping - Screen Shot 2 - 3D Tree Farm within "Skittles Friends World".  I took this screen shot because you can see every detail on the trees and grass, each look very life-like.
 
Texture Mapping - Screen Shot 3 - 3D construction site within "Worksite World". I took this screen shot because I thought it was a good example of texture mapping on the vehicle.  This is similar to the tank imaging exercise. 
 
 
Solid Color/Flat Shading - Screen Shot 1 - Flat colored/shaded canon within "Circus World" I chose this screen shot because given all of the detail within this world, the designer chose to create the canon without texture.  
 
 Solid Color/Flat Shading - Screen Shot 2 - Flat colored building within "Salon World" shows the building in the simplest form of blocks and color, no texture.
 
 

 Solid Color/Flat Shading - Screen Shot3 - Rocket image taken from "Campus Party Demo 2013" shows a 3D meshmoon rocket that has shading and flat color but no texture.
 

Class 5 - Texture Maps - Tank Image Differences

I know this was an "in-class" assignment but I don't want to be behind in my posts...
The differences that I see between the texture mapped and flat shaded/color objects is primarily detail.  In the texture mapped tank image gives you the ability to see the tank in high detail and more clearly represents the tanks shape and form.  The flat shaded/colored image is not as crisp and lacks detail of the shape.  The texture mapped image looks more realistic than the flat shaded/colored image.

Thursday, February 20, 2014